HomeForumsCalendarDKPRosterLibraryResourcesBankMail
Sign Up! Login: Password: New User? Forgot? Support
ShoutBox    
No shouts have been added yet.

Information    
Game News    
Welcome    
Administering: Your site admin rights grant you the ability to change everything on your site, from the look, the pages, the widgets that appear on the pages, and more. Everything administrative in nature is done by either clicking on the Control Panel link, or by clicking on the Edit buttons found under the widgets.  For example, click the Edit button under this widget after you're done reading it to edit this block of content so it says what you want it to for people visiting your site.

Video: Widgets

Styling: We have a vast array of themes for you to choose from, but GuildPortal goes far beyond that, by providing you the ability to generate attractive graphics for your banner, widgets, and other elements of your site.  In addition, if you're one of those power users who is comfortable in the world of HTML and CSS (or you have a designer in the guild who is), then you'll find our advanced tools for custom HTML and CSS provide you all the power you need to get the exact look you want.


Layout: Nothing is set in stone here. You can have whatever pages you want, call them what you want, and add whatever widgets you want to them. Widgets are specific to the page they're on, so if you want a shout box on one page, but not on another, it's no problem at all.


Getting Members Here: Easy. Give them the URL to your site and let them know to apply. By default, the application process is single-click and painless (you can add application questions later on, if you like). If you have e-mail addresses of your guild members, however, head to your Control Panel and click Member Management (over on the left), and then click E-Mail Invites.

Thank you for choosing GuildPortal as your guild's website host! For more information, check our Frequently Asked Questions, Videos and the Admin Community, where other guild leaders using GuildPortal hang out.  If you need help, we're only a support ticket away!
Guild News    
Other Guild News
ArchivesRSS

Strategy and Communication For the new Heroic's

frykten, Jan 18, 11 1:43 PM.
Strategy and Communication

Tanks, you can’t pull and AE every group in a Heroic (again, until you overgear the content). It’s a good idea to crowd control at least one target -- and sometimes two. As long as you have someone with a long-duration and/or renewable crowd control and someone else with a short crowd control such as a stun or even a snare, you should be fine. We don’t have anything like Heroic Shattered Halls, and you don’t need 3 mages for CC. Caster mobs, which are weak but do a lot of damage, are good choices for crowd control. So are mobs that buff other mobs or debuff your group. Don’t waste the CC on non-elite mobs or others that will die quickly. The responsibility for marking and setting the pace often falls upon the tank, but sometimes other experienced players are happy to take the mantle. If you are setting the pace, you need to keep an eye on healer mana. Healers will generally have enough mana to keep you alive in any given fight, but you need to be careful not to chain pull repeatedly if their mana is low. Tanks tend to have good situational awareness and are experienced at reducing incoming damage. Where I have personally seen them get into trouble is when they slip into overconfident “I got this” mode and try to tank too many things at once.

DPS specs often get blamed the most for not knowing what is going on. It should be your business to understand the mechanics of the fights. You’re a member of a team, not a follower who can always rely on someone else to tell them what to do. Which are the spells that need to be interrupted? Which are the void zones that you absolutely must get out of? Which are the adds that must be burned down (and conversely, when should you ignore the adds and focus on the boss instead)? If you aren’t sure, then ask. Almost every group would rather take the few seconds to explain a fight than to wipe because you failed to dodge Glubtok's wall of fire or tried to AE Vanessa’s spiders or didn't understand what "Downwind of Altairus" meant.

Healers seem like they largely understand that Heroics are challenging, and sometimes get penalized when the rest of the group doesn’t understand that. If you feel like you can’t cast anything but your efficient heal or you’ll run out of mana, then something is going wrong with the fight. Likewise, if you feel like you must spam your inefficient heals to the exclusion of all else, then your group is ignoring key mechanics or is just undergeared. Boss fights in 5-player dungeons generally shouldn’t last more than two minutes or so (the last few Deadmines bosses can be longer). If you’re running out of mana because the fights are going too long, that is a problem with the DPS or tank in your group. Gear also makes a huge difference for healers, which leads to my next point.

For everyone, regardless of role, I suggest running the dungeons on normal mode until you feel more comfortable with the pulls. Those runs can be quick, the penalty for mistakes isn’t as high, and you can often still earn a little reputation, cloth, or enchanting materials. As a bonus, you’ll probably make a group really happy if you’re geared for Heroics but helping them out in a normal dungeon.

Web Site Live on GuildPortal!

frykten, Dec 25, 10 1:14 PM.
This is a great place to keep members and visitors up to date on things of interest!
Schedule    
Online Now    
There are   members online.
Server Status    
Fenris (PvE)
Medium
Gallery    
The gallery has no images yet.
Voice Chat    
No voice server has been configured yet.
Recruiting    
AK Ops is currently recruiting the following:
Skip Navigation Links.
Death Knight
Blood (5)
Frost (5)
Unholy (5)
Druid
Balance (5)
Feral (5)
Restoration (5)
Hunters
Beast Masters (5)
Marksmanship (5)
Survivalists (5)
Mages
Arcane (5)
Fire (5)
Frost (5)
Paladins
Holy (5)
Protection (5)
Retribution (5)
Priests
Discipline (5)
Holy (5)
Shadow (5)
Rogue
Assassination (5)
Combat (5)
Subtlety (5)
Shaman
Elemental (5)
Enhancement (5)
Restoration (5)
Warlock
Affliction (5)
Demonology (5)
Destruction (5)
Warrior
Arms (5)
Fury (5)
Protection (5)
Service Updates    
MoreRSSFacebook
Advertisement    
So-and-so has logged on!
%title%
%message%